| Sumatra
Layout
Features:
Clones objects
onto the geometry of a terrain mesh within 10 layers.
Works on subpatched
and displaced geometry.
Works on 32bit
& 64bit Systems
Working with
Intel, Macintosh UB AND Macintosh POWERPC
Options:
Min/max Rotation
Min/max Scale
Min/max Altitude
Min Offsett
Use Weightmaps
Invert weightmaps
Load/Save/Reset
Settings
Remember Last
Objects Positions (from modeler)
Use Object
Variations (selectable for every single layer)
Morph Variations
Subpatchlevel
Lod (Level of Detail)
Use Reference
Object
Set contentdir
Slider control
for Searchintensity
Recloning.
Sumatra checks already existing sumatraclones to remain offset
when cloning again.
Activate/deactivate
Layers
Use animated
models
Choose if you
want to generate on Points, Polygons or both
Shifting and
scaling bone animations
Shifting and
scaling keyframe animations
Set target
for animated models
Select Objectvariations
for each layer
Use Pointorder
Clone Nullobjects
only (new in V1.4.1)
Sumatra
Modeler
Features:
Clones
objects onto the geometry of a terrain mesh within 10 Layers.
Works on 32bit
& 64bit Systems
Now working
with Mac UB AND MacPOWERPC
Options:
Min/max Rotation
Min/max Scale
Min/max Altitude
Min Offsett
Use Weightmaps
Invert weightmaps
Load/Save/Reset
Settings
Remember last
Object positions
Use Object
variations (selectable for every single layer)
Use color variations
Activate/deactivate
"align to normals" on each layer seperately.
Slider control
for Searchintensity
Choose, if
you want to generate on Points, Polygons or both
Activate/deactivate
Layers
Use Pointorder
Auto subdividing
Paintmode. If this mode is activated, you can use the painttool
for directly painting models on selected polygons of the mesh.
Sumatra
Paint
Plugin for painting objects on the polygons of a mesh using the
selection/options previously defined in Sumatra Modeler.
Options:
Align models to normals of groundmodel (new
in V1.4.1)
Use Objectvariations (new
in V1.4.1)
Use color variations (new
in V1.4.1)
Sumatra
Lod
This plugin will replace all objects in Scene with their lodversions
and backwarts (if available), regarding to the distance to your
choosen camera. |