The Sumatra Plugins V1.5

The Sumatra plugins are designed to help the user quickly create vegetations in Lightwave3d. Currently the package consists of four plugins working in 32 and 64bit, two for layout, and two for modeler. Check out the Gallery for more example images.

 


Changes in V1.5:

- Improved Speed in difficult situations. 2-3 times faster when cloning very dense (very much objects, offset, relative small area)
- 3-10 times faster with new "Advanced" mode in a few extreme situations. (extreme dense cloning with offset and highpoly groundmodel)
- Improved Weightmaps handling
- LW 10 tested (tested and working with lates beta RC5)
- New tool "SumatraEdit" (Layout) - Change opengl displaymode, activity, itemcolor, lock/unlock and size for all/selected sumatraclones.
- Delete option

Sumatra Layout

Features:

Clones objects onto the geometry of a terrain mesh within 10 layers.
Works on subpatched and displaced geometry.
Works on 32bit & 64bit Systems
Working with Intel, Macintosh UB AND Macintosh POWERPC

Options:

Min/max Rotation
Min/max Scale
Min/max Altitude
Min Offsett
Use Weightmaps
Invert weightmaps
Load/Save/Reset Settings
Remember Last Objects Positions (from modeler)
Use Object Variations (selectable for every single layer)
Morph Variations
Subpatchlevel Lod (Level of Detail)
Use Reference Object
Set contentdir
Slider control for Searchintensity
Recloning. Sumatra checks already existing sumatraclones to remain offset when cloning again.
Activate/deactivate Layers
Use animated models
Choose if you want to generate on Points, Polygons or both
Shifting and scaling bone animations
Shifting and scaling keyframe animations
Set target for animated models
Select Objectvariations for each layer
Use Pointorder
Clone Nullobjects only (new in V1.4.1)

Sumatra Modeler

Features:

Clones objects onto the geometry of a terrain mesh within 10 Layers.
Works on 32bit & 64bit Systems
Now working with Mac UB AND MacPOWERPC

Options:

Min/max Rotation
Min/max Scale
Min/max Altitude
Min Offsett
Use Weightmaps
Invert weightmaps
Load/Save/Reset Settings
Remember last Object positions
Use Object variations (selectable for every single layer)
Use color variations
Activate/deactivate "align to normals" on each layer seperately.
Slider control for Searchintensity
Choose, if you want to generate on Points, Polygons or both
Activate/deactivate Layers
Use Pointorder
Auto subdividing

Paintmode. If this mode is activated, you can use the painttool for directly painting models on selected polygons of the mesh.

Sumatra Paint

Plugin for painting objects on the polygons of a mesh using the selection/options previously defined in Sumatra Modeler.

Options:

Align models to normals of groundmodel (new in V1.4.1)
Use Objectvariations (new in V1.4.1)
Use color variations (new in V1.4.1)

Sumatra Lod

This plugin will replace all objects in Scene with their lodversions and backwarts (if available), regarding to the distance to your choosen camera.

 

 

 

Bonus Content

Also, there are more than 25 example models included like gras, stones, trees and plants. Here a few example images:

 

Sumatra V1.4.1 DEMO

The Sumatra demo has a 10 day time limit and contains no bonus content.

DOWNLOAD SUMATRA V1.4.1 Demo (Windows, Macintosh, 200 kb)

 

2011 © by Sven Dännart Impressum

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